
The music and sound effects are immediately recognizable. And as such, it had a great impact, the art and design were memorable. Even though nowadays it would be considered a more arcade-like title, back then it was just a sports game. ReviewĮxcitebike was one of the original sports games for home consoles, and that means a lot. We now have all these crazy racing games with amazing visuals and fast movements that will keep us on the edge of our seats, but back then that wasn’t the case. Many years later they released Excitebike 64 for the Nintendo 64, but things just had changed, There's a lot to unpack here and while it may seem pretty hard to be surprised by a game like this at this point in time, we have to try and get in the mind of a gamer in the early 80s'. Excitebike was one of the launch titles of the Famicom, the original Japanese version of the NES. The legacyĪll the other games we've mentioned before turned into franchises, and the characters became landmarks of the gaming industry. It is a motorbike racing game, as simple as it seems is how simple the game truly is. It’s all about completing races and tracks within a time limit, being 1:24:00. But once you create your course, you can save it right to the cartridge for future play.Excitebike is pretty much what you get to see in the first moments of the gameplay. The only downside here is the interface just stinks ¿ it's almost a chore making a course since you have to cycle through all the pieces just to find the one you're looking for.

This powerful utility lets you create your own course from scratch, using the existing tiles in the game, from little hills to full-on loops. However, where the two player lacks, the other mode rocks: course design. Would be nice if you could screw him up somehow, but that's just not the way the game has been designed. The link-up version is a near waste of effort, since you can only watch him win or lose ¿ you can't interact with him in any way. It's the game's version of extra lives, so to speak. Released in celebration of the 20th anniversary of the hugely influential Nintendo Entertainment System console (which first appeared in Japan as the Famicom, in 1984), the 'Classic NES Series' of Game Boy Advance cartridges present accurate versions of original NES games, for play on the handheld. When you have a mini-rider following you, you'll lose the mini-rider ¿ not any special abilities ¿ when you crash. Here's what they do: when you grab abilities such as better shocks or a jet pack (which gives you the ability to fly when combined with a nitro boost), you'll lose the special ability if you crash.
EXCITEBIKE GAMEBOY MANUAL
It literally took me all day to figure out what these little bikers do ¿ and the manual tells you nothing about what they do. That's okay, since you don't have anything to avoid (in Excitebike, you had traffic to deal with).Īs you coast through the air with the greatest of ease, you can perform flips that, if done in the appropriate place, will net you hidden power-ups. The track is completely two dimensional ¿ you're stuck on a plane. Unlike Excitebike, you never see your opponents, nor do you ever interact with them. As you cruise through the course, you have to grab fuel and nitro icons that will let you beat the clock and come in ahead of the pack. The idea is to go through the course and make it to the finish in the least amount of time ¿ problem is, your fuel is limited. Like Excitebike, in Motocross Maniacs 2 you take control of a bike and drive across a two-dimensional, sidescrolling motocross course, leaping over jumps, cruise through exaggerated loops, and fly through the air grabbing icons that will enable you to go faster and survive falls.


EXCITEBIKE GAMEBOY FULL
Other than the full color arenas, the two games are nearly identical in design. In all honesty, not much has changed from the original game.
